Motion & Editorial

Trailers & Sizzles

PULSE
Role: Creator/Creative Director/Editor
Scope: Creative direction, AI production, scripting, editing, sound design, color grading, finishing

Created and directed an original dystopian AI trailer concept set in a future where emotional bonds are regulated through a mandatory licensing system, following an unauthorized connection as it escalates into a state-controlled manhunt. End-to-end execution across concept, visual direction, editorial, sound, and final finish.
Sons of the Dragon
Role: Creative Director/Editor
Scope: Creative direction, AI production, scripting, editing, sound design, color grading, finishing

End-to-end creative direction and production for a teaser trailer for Sons of the Dragon, an upcoming transmedia IP originally developed by Italian artist Stefano Ascari. Created as an early world-building piece to establish the project's tone and visual identity ahead of broader development.
The Dark Watchers
Role: Creative Director/Editor
Scope: Creative direction, AI production, editing, color grading, finishing

End-to-end creative direction and production for a teaser trailer for The Dark Watchers, a survival horror story following a grieving young woman whose retreat into the Blue Ridge Mountains becomes a confrontation with a malevolent force awakening from the wilderness.
Scepter
Role: Creative Director/Editor
Scope: Creative direction, AI production, editing, color grading, finishing

End-to-end creative direction and production for a teaser trailer for Scepter, a maze-runner game set inside an apocalyptic hospital where players must escape after toxic explosions turn the facility into a collapsing survival environment.
The Shepherds Studios Sizzle Reel
Role: Creative Director/Editor
Scope: Creative direction, AI production, editing, sound design, color grading, finishing

End-to-end creative direction and production for The Shepherds Studios sizzle reel, shaping the edit, pacing, animation, sound, and final finish into a concise studio overview across film, gaming, merchandise, and digital media.
IGL City
Role: Creative Director/Editor
Scope: Creative direction, visual development, editing, finishing

End-to-end creative direction and production for the official IGL City trailer, shaping the edit, visual pacing, color, and final finish to introduce the platform's open-world gaming, shopping, and social experience. See the full campaign here.

Commercial & UGC

Lucra
Role: Creative Director/Editor
Scope: Creative direction, AI production, editing, finishing

Commercial campaign developed for Lucra, combining live-action storytelling, visual effects, and product-focused messaging to position the platform as a more immediate and engaging way to play.
Avida UGC Campaign
Role: Creative Director/Editor
Scope: Creative direction, scripting, AI production, UGC editing, finishing

End-to-end creative direction and production for multiple AI-assisted UGC advertisements for Avida, developing creator-style content optimized for product storytelling and paid social performance.
MMNT
Role: Creative Director/Editor
Scope: Creative direction, AI production, editing, finishing

Paid social teaser developed for MMNT to drive early waitlist signups ahead of the platform's launch. The creative was built around a dark, energy-first visual identity designed for distribution across Instagram, Tiktok, and X. The campaign focused on generating intrigue while including MMNT as a new way for fans to access exclusive artists experiences.

motion graphics

Vewd
Role: Art Director/Animator
Scope: Motion design, animation, editing, finishing

Art direction and aniamtion for a Vewd promotional video, supporting a clean product-facing motion system for their retail solutions and HTML5 SDK platform.